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Kaneko Tomoyuki  金子 知適

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KANEKO Tomoyuki  金子 知適

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Researcher Number 00345068
Other IDs
Affiliation (Current) 2025: 東京大学, 大学院総合文化研究科, 教授
Affiliation (based on the past Project Information) *help 2022 – 2023: 東京大学, 大学院総合文化研究科, 教授
2021: 東京大学, 大学院総合文化研究科, 准教授
2016 – 2020: 東京大学, 大学院情報学環・学際情報学府, 准教授
2015: 東京大学, 大学院情報学環, 准教授
2012 – 2014: 東京大学, 総合文化研究科, 准教授 … More
2011 – 2012: 東京大学, 大学院・総合文化研究科, 准教授
2010: 東京大学, 大学院・総合文化研究科, 助教
2007 – 2008: The University of Tokyo, 大学院・総合文化研究科, 助教
2005 – 2006: 東京大学, 大学院総合文化研究科, 助手
2002 – 2005: 東京大学, 大学院・総合文化研究科, 助手 Less
Review Section/Research Field
Principal Investigator
Intelligent informatics / Medium-sized Section 62:Applied informatics and related fields / Entertainment and game informatics 1 / Basic Section 62040:Entertainment and game informatics-related
Except Principal Investigator
Intelligent informatics / Science and Engineering
Keywords
Principal Investigator
ゲームプログラミング / 機械学習 / 人工知能 / ゲーム情報学 / 探索 / アルゴリズム / 深層強化学習 / 並列計算 / 機構学習 / データマイニング … More / 詰将棋 / 学習 / df-pn / 人工知 … More
Except Principal Investigator
aspect / non-wellfounded set / reflective calculation / Galois lattice / state transition rules / knowledge acquisition / dynamic evaluator / evaluation functions / アスペクト / 自己反映計算 / 知識獲得 / 動的評価器 / 評価関数 / モデル化 / 機械学習 / 非有基的集合 / ガロア東 / 状態遷移規則 / feature / 非有基的構造 / ガロア束 / 局面遷移規則 / requirements specification / type system / aspect-oriented programming / model checking / reuse / high reliability / component / software / Webサービス / 要求仕様 / 型システム / アスペクト指向 / モデル検査 / 再利用 / 高信頼性 / コンポーネント / ソフトウェア Less
  • Research Projects

    (11 results)
  • Research Products

    (194 results)
  • Co-Researchers

    (9 People)
  •  Onto generalization of reinforcement learning agents through diversity and understanding of environmentsPrincipal Investigator

    • Principal Investigator
      Kaneko Tomoyuki
    • Project Period (FY)
      2021 – 2023
    • Research Category
      Grant-in-Aid for Scientific Research (B)
    • Review Section
      Basic Section 62040:Entertainment and game informatics-related
    • Research Institution
      The University of Tokyo
  •  Deep reinforcement learning in multi-player imperfect-information gamesPrincipal Investigator

    • Principal Investigator
      Kaneko Tomoyuki
    • Project Period (FY)
      2021 – 2023
    • Research Category
      Grant-in-Aid for Challenging Research (Exploratory)
    • Review Section
      Medium-sized Section 62:Applied informatics and related fields
    • Research Institution
      The University of Tokyo
  •  deep reinforcement learning for imperfect and multi-player environmentsPrincipal Investigator

    • Principal Investigator
      Kaneko Tomoyuki
    • Project Period (FY)
      2018 – 2021
    • Research Category
      Grant-in-Aid for Challenging Research (Exploratory)
    • Review Section
      Medium-sized Section 62:Applied informatics and related fields
    • Research Institution
      The University of Tokyo
  •  Machine learning and distributed game-tree search in gamesPrincipal Investigator

    • Principal Investigator
      KANEKO TOMOYUKI
    • Project Period (FY)
      2016 – 2018
    • Research Category
      Grant-in-Aid for Scientific Research (B)
    • Research Field
      Entertainment and game informatics 1
    • Research Institution
      The University of Tokyo
  •  Explanation of positional evaluation by computer programsPrincipal Investigator

    • Principal Investigator
      Kaneko Tomoyuki
    • Project Period (FY)
      2013 – 2015
    • Research Category
      Grant-in-Aid for Scientific Research (C)
    • Research Field
      Entertainment and game informatics 1
    • Research Institution
      The University of Tokyo
  •  Decision support with search and machine learning techniquesPrincipal Investigator

    • Principal Investigator
      KANEKO Tomoyuki
    • Project Period (FY)
      2010 – 2012
    • Research Category
      Grant-in-Aid for Young Scientists (B)
    • Research Field
      Intelligent informatics
    • Research Institution
      The University of Tokyo
  •  Automated acquisition of empirical knowledge and its application to search techniquesPrincipal Investigator

    • Principal Investigator
      KANEKO Tomoyuki
    • Project Period (FY)
      2007 – 2008
    • Research Category
      Grant-in-Aid for Young Scientists (B)
    • Research Field
      Intelligent informatics
    • Research Institution
      The University of Tokyo
  •  Wide Range Application of Status Evaluation Function

    • Principal Investigator
      KAWAI Satoru
    • Project Period (FY)
      2005 – 2006
    • Research Category
      Grant-in-Aid for Scientific Research (C)
    • Research Field
      Intelligent informatics
    • Research Institution
      The University of Tokyo
  •  アルゴリズムに応じた知識獲得手法の研究Principal Investigator

    • Principal Investigator
      金子 知適
    • Project Period (FY)
      2004 – 2006
    • Research Category
      Grant-in-Aid for Young Scientists (B)
    • Research Field
      Intelligent informatics
    • Research Institution
      The University of Tokyo
  •  Acquisition of Evaluation Function of high precision by Learning

    • Principal Investigator
      KAWAI Satoru
    • Project Period (FY)
      2003 – 2004
    • Research Category
      Grant-in-Aid for Scientific Research (C)
    • Research Field
      Intelligent informatics
    • Research Institution
      The University of Tokyo
  •  High Reliability Component-Based Software Engineering

    • Principal Investigator
      TAMAI Tetsuo
    • Project Period (FY)
      2001 – 2005
    • Research Category
      Grant-in-Aid for Scientific Research on Priority Areas
    • Review Section
      Science and Engineering
    • Research Institution
      The University of Tokyo

All 2023 2022 2021 2020 2019 2018 2017 2016 2015 2014 2013 2012 2011 2010 2008 2007 2006 2005 2004 2003 2002 Other

All Journal Article Presentation Book

  • [Book] コンピュータ将棋の進歩 6--プロ棋士に並ぶ--2012

    • Author(s)
      保木邦仁, 金子知適, 大槻知史, 鶴岡慶雅, 伊藤毅志, 岸本章宏, 松原 仁
    • Total Pages
      144
    • Publisher
      共立出版
    • Data Source
      KAKENHI-PROJECT-22700136
  • [Book] 人間に勝つコンピュータ将棋の作り方2012

    • Author(s)
      瀧澤武信,松原仁,小谷善行,鶴岡慶雅,山下宏,金子知適,保木邦仁,伊藤毅志,竹内章,篠田正人,古作登,橋本剛
    • Total Pages
      304
    • Publisher
      技術評論社
    • Data Source
      KAKENHI-PROJECT-22700136
  • [Journal Article] Curiosity-driven exploration for cooperative multi-agent reinforcement learning2023

    • Author(s)
      Xu and Kaneko
    • Journal Title

      IEEE ijcnn

      Volume: -

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-21K19816
  • [Journal Article] DEIR: Efficient and robust exploration through discriminative-model-based episodic intrinsic rewards2023

    • Author(s)
      Wan and Tang and Tian and Kaneko
    • Journal Title

      IJCAI

      Volume: ijcai.2023 Pages: 4289-4298

    • DOI

      10.24963/ijcai.2023/477

    • Peer Reviewed / Open Access
    • Data Source
      KAKENHI-PROJECT-21K19816, KAKENHI-PROJECT-21H03570
  • [Journal Article] Curiosity-driven exploration for cooperative multi-agent reinforcement learning2023

    • Author(s)
      Xu and Kaneko
    • Journal Title

      IEEE international joint conference on neural networks

      Volume: IJCNN54540.2023 Pages: 1-8

    • DOI

      10.1109/ijcnn54540.2023.10191336

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-21K19816, KAKENHI-PROJECT-21H03570
  • [Journal Article] Curiosity-driven exploration for cooperative multi-agent reinforcement learning2023

    • Author(s)
      Xu and Kaneko
    • Journal Title

      IEEE ijcnn

      Volume: -

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-21H03570
  • [Journal Article] Improving counterfactual regret minimization agents training in card game cheat using ordered abstraction2022

    • Author(s)
      Yi and Kaneko
    • Journal Title

      Advances in computer games 2021

      Volume: - Pages: 3-13

    • DOI

      10.1007/978-3-031-11488-5_1

    • ISBN
      9783031114878, 9783031114885
    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-21K19816
  • [Journal Article] 3x3盤面の2048の完全解析と強化学習の研究2022

    • Author(s)
      山下 金子 中屋敷
    • Journal Title

      第27回ゲームプログラミングワークショップ

      Volume: - Pages: 34-41

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-21H03570
  • [Journal Article] Learning strategies for imperfect information board games using depth-limited counterfactual regret minimization and belief state2022

    • Author(s)
      Chen and Kaneko
    • Journal Title

      IEEE international conference on games

      Volume: - Pages: 486-493

    • DOI

      10.1109/cog51982.2022.9893713

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-21K19816, KAKENHI-PROJECT-21H03570
  • [Journal Article] 3x3盤面の2048の完全解析と強化学習の研究2022

    • Author(s)
      山下 金子 中屋敷
    • Journal Title

      第27回ゲームプログラミングワークショップ

      Volume: - Pages: 34-41

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-21K19816
  • [Journal Article] Local coordination in multi-agent reinforcement learning2021

    • Author(s)
      F. Xu and T. Kaneko
    • Journal Title

      International conference on technologies and applications of artificial intelligence

      Volume: -

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-21H03570
  • [Journal Article] Improve counterfactual regret minimization agents training by setting limitations of numbers of steps in games2021

    • Author(s)
      C. Yi and T. Kaneko
    • Journal Title

      26th game programming workshop

      Volume: - Pages: 117-123

    • Peer Reviewed / Open Access
    • Data Source
      KAKENHI-PROJECT-21K19816
  • [Journal Article] Residual network for deep reinforcement learning with attention mechanism2021

    • Author(s)
      H. Zhu and T. Kaneko
    • Journal Title

      J. Inf. Sci. Eng.

      Volume: - Pages: 517-533

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-21H03570
  • [Journal Article] ついたて王手どうぶつしょうぎの提案とCFRによる戦略の学習2021

    • Author(s)
      中屋敷 金子
    • Journal Title

      第26回ゲームプログラミングワークショップ

      Volume: - Pages: 34-41

    • NAID

      170000185756

    • Peer Reviewed / Open Access
    • Data Source
      KAKENHI-PROJECT-21K19816
  • [Journal Article] Maximum entropy reinforcement learning in two-player perfect information games2021

    • Author(s)
      T. Nakayashiki and T. Kaneko
    • Journal Title

      IEEE SSCI

      Volume: - Pages: 1-8

    • DOI

      10.1109/ssci50451.2021.9659991

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-21H03570
  • [Journal Article] ついたて王手どうぶつしょうぎの提案とCFRによる戦略の学習2021

    • Author(s)
      中屋敷 金子
    • Journal Title

      第26回ゲームプログラミングワークショップ

      Volume: - Pages: 34-41

    • NAID

      170000185756

    • Peer Reviewed / Open Access
    • Data Source
      KAKENHI-PROJECT-18K19832
  • [Journal Article] Prediction of werewolf players by sentiment analysis of game dialogue in japanese2021

    • Author(s)
      Y. Sun and T. Kaneko
    • Journal Title

      26th game programming workshop

      Volume: - Pages: 186-191

    • Peer Reviewed / Open Access
    • Data Source
      KAKENHI-PROJECT-21K19816
  • [Journal Article] Improving counterfactual regret minimization agents training in card game cheat using ordered abstraction2021

    • Author(s)
      C. Yi and T. Kaneko
    • Journal Title

      Advances in computers and games

      Volume: -

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-18K19832
  • [Journal Article] Prediction of werewolf players by sentiment analysis of game dialogue in japanese2021

    • Author(s)
      Y. Sun and T. Kaneko
    • Journal Title

      26th game programming workshop

      Volume: - Pages: 186-191

    • Peer Reviewed / Open Access
    • Data Source
      KAKENHI-PROJECT-18K19832
  • [Journal Article] Hierarchical advantage for reinforcement learning in parameterized action space2021

    • Author(s)
      Z. Hu and T. Kaneko
    • Journal Title

      IEEE international conference on games

      Volume: - Pages: 1-8

    • DOI

      10.1109/cog52621.2021.9619068

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-18K19832, KAKENHI-PROJECT-21H03570
  • [Journal Article] Local coordination in multi-agent reinforcement learning2021

    • Author(s)
      F. Xu and T. Kaneko
    • Journal Title

      International conference on technologies and applications of artificial intelligence

      Volume: -

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-18K19832
  • [Journal Article] Local coordination in multi-agent reinforcement learning2021

    • Author(s)
      F. Xu and T. Kaneko
    • Journal Title

      International conference on technologies and applications of artificial intelligence

      Volume: -

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-21K19816
  • [Journal Article] 2048 への方策勾配法の適用2021

    • Author(s)
      山下 金子
    • Journal Title

      第26回ゲームプログラミングワークショップ

      Volume: - Pages: 179-185

    • NAID

      170000185730

    • Peer Reviewed / Open Access
    • Data Source
      KAKENHI-PROJECT-21H03570
  • [Journal Article] Improving counterfactual regret minimization agents training in card game cheat using ordered abstraction2021

    • Author(s)
      C. Yi and T. Kaneko
    • Journal Title

      Advances in computers and games

      Volume: -

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-21K19816
  • [Journal Article] Improve counterfactual regret minimization agents training by setting limitations of numbers of steps in games2021

    • Author(s)
      C. Yi and T. Kaneko
    • Journal Title

      26th game programming workshop

      Volume: - Pages: 117-123

    • Peer Reviewed / Open Access
    • Data Source
      KAKENHI-PROJECT-18K19832
  • [Journal Article] 逆転の余地を考慮した評価関数の設計とどうぶつしょうぎによる評価2020

    • Author(s)
      中屋敷 金子
    • Journal Title

      第25回ゲームプログラミングワークショップ

      Volume: 978-4-907626-46-4 C3804 Pages: 22-29

    • NAID

      170000184517

    • Peer Reviewed / Open Access
    • Data Source
      KAKENHI-PROJECT-18K19832
  • [Journal Article] Diverse exploration via infomax options2020

    • Author(s)
      Kanagawa and Kaneko
    • Journal Title

      Arxiv

      Volume: 978-4-907626-46-4 C3804 Pages: 1-21

    • Open Access
    • Data Source
      KAKENHI-PROJECT-18K19832
  • [Journal Article] Evaluation of loss function for stable policy learning in dobutsu shogi2020

    • Author(s)
      Nakayashiki and Kaneko
    • Journal Title

      International conference on technologies and applications of artificial intelligence

      Volume: N/A Pages: 175-180

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-18K19832
  • [Journal Article] 離散行動空間における soft actor-critic の評価2020

    • Author(s)
      合田 金子
    • Journal Title

      第25回ゲームプログラミングワークショップ

      Volume: 978-4-907626-46-4 C3804 Pages: 175-180

    • NAID

      170000184494

    • Peer Reviewed / Open Access
    • Data Source
      KAKENHI-PROJECT-18K19832
  • [Journal Article] Ceramic: A research environment based on the multi-player strategic board game azul2020

    • Author(s)
      Gendre and Kaneko
    • Journal Title

      25th game programming workshop

      Volume: 978-4-907626-46-4 C3804 Pages: 155-160

    • Peer Reviewed / Open Access
    • Data Source
      KAKENHI-PROJECT-18K19832
  • [Journal Article] Playing catan with cross-dimensional neural network2020

    • Author(s)
      Gendre and Kaneko
    • Journal Title

      ICONIP

      Volume: 12533 Pages: 580-592

    • DOI

      10.1007/978-3-030-63833-7_49

    • ISBN
      9783030638320, 9783030638337
    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-18K19832
  • [Journal Article] Rogue-Gym: A New Challenge for Generalization in Reinforcement Learning2019

    • Author(s)
      Yuji Kanagawa and Tomoyuki Kaneko
    • Journal Title

      IEEE Conference on Games

      Volume: 19013855 Pages: 1-8

    • DOI

      10.1109/cig.2019.8848075

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-18K19832
  • [Journal Article] RankNet for evaluation functions of the game of Go2019

    • Author(s)
      Yusaku Mandai and Tomoyuki Kaneko
    • Journal Title

      ICGA Journal

      Volume: 41(2) Issue: 2 Pages: 78-91

    • DOI

      10.3233/icg-190108

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-18K19832
  • [Journal Article] Deep Residual Attention Reinforcement Learning2019

    • Author(s)
      Hanhua Zhu and Tomoyuki Kaneko
    • Journal Title

      International Conference on Technologies and Applications of Artificial Intelligence

      Volume: 19279615 Pages: 1-6

    • DOI

      10.1109/taai48200.2019.8959896

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-18K19832
  • [Journal Article] Acquiring Strategies for the Board Game Geister by Regret Minimization2019

    • Author(s)
      Chen Chen and Tomoyuki Kaneko
    • Journal Title

      International Conference on Technologies and Applications of Artificial Intelligence

      Volume: 19279608 Pages: 1-6

    • DOI

      10.1109/taai48200.2019.8959878

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-18K19832
  • [Journal Article] Application of Deep-RL with Sample-Efficient Method in Mini-games of StarCraft II2019

    • Author(s)
      Zhejie Hu and Tomoyuki Kaneko
    • Journal Title

      International Conference on Technologies and Applications of Artificial Intelligence

      Volume: 19279598 Pages: 1-6

    • DOI

      10.1109/taai48200.2019.8959866

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-18K19832
  • [Journal Article] Computer Shogi Tournaments and Techniques2019

    • Author(s)
      Tomoyuki Kaneko and Takenobu Takizawa
    • Journal Title

      IEEE Transactions on Games

      Volume: 11(3) Issue: 3 Pages: 267-274

    • DOI

      10.1109/tg.2019.2939259

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-18K19832
  • [Journal Article] LSTM の初期状態の学習による DRQN の改善2018

    • Author(s)
      Oh Hyunwoo 金子 知適
    • Journal Title

      第23回ゲームプログラミングワークショップ

      Volume: -

    • NAID

      170000178493

    • Peer Reviewed / Open Access
    • Data Source
      KAKENHI-PROJECT-18K19832
  • [Journal Article] Reinforcement Learning with Effective Exploitation of Experiences on Mini-Games of StarCraft II2018

    • Author(s)
      ZheJie Hu and Tomoyuki Kaneko
    • Journal Title

      The 23rd Game Programming Workshop

      Volume: -

    • Peer Reviewed / Open Access
    • Data Source
      KAKENHI-PROJECT-18K19832
  • [Journal Article] 人狼エージェントにおける深層Qネットワークの応用2018

    • Author(s)
      王 天鶴 金子 知適
    • Journal Title

      第23回ゲームプログラミングワークショップ

      Volume: -

    • NAID

      170000178462

    • Peer Reviewed / Open Access
    • Data Source
      KAKENHI-PROJECT-16H02927
  • [Journal Article] ローグライクゲームによる強化学習ベンチマーク環境Rogue-Gymの提案2018

    • Author(s)
      金川裕司 金子 知適
    • Journal Title

      第23回ゲームプログラミングワークショップ

      Volume: -

    • NAID

      170000178478

    • Peer Reviewed / Open Access
    • Data Source
      KAKENHI-PROJECT-16H02927
  • [Journal Article] An Alternative Multitask Training for Evaluation Functions in the Game of Go2018

    • Author(s)
      Yusaku Mandai and Tomoyuki Kaneko
    • Journal Title

      IEEE Technologies and Applications of Artificial Intelligence

      Volume: - Pages: 132-135

    • DOI

      10.1109/taai.2018.00037

    • Peer Reviewed / Open Access
    • Data Source
      KAKENHI-PROJECT-16H02927, KAKENHI-PROJECT-17J09685
  • [Journal Article] LSTM の初期状態の学習による DRQN の改善2018

    • Author(s)
      Oh Hyunwoo 金子 知適
    • Journal Title

      第23回ゲームプログラミングワークショップ

      Volume: -

    • NAID

      170000178493

    • Peer Reviewed / Open Access
    • Data Source
      KAKENHI-PROJECT-16H02927
  • [Journal Article] Counterfactual Regret Minimization for the Board Game Geister2018

    • Author(s)
      Chen Chen and Tomoyuki Kaneko
    • Journal Title

      The 23rd Game Programming Workshop

      Volume: -

    • Peer Reviewed / Open Access
    • Data Source
      KAKENHI-PROJECT-18K19832
  • [Journal Article] Reinforcement Learning with Effective Exploitation of Experiences on Mini-Games of StarCraft II2018

    • Author(s)
      ZheJie Hu and Tomoyuki Kaneko
    • Journal Title

      The 23rd Game Programming Workshop

      Volume: -

    • Peer Reviewed / Open Access
    • Data Source
      KAKENHI-PROJECT-16H02927
  • [Journal Article] 階層を考慮した模倣学習と強化学習の組み合わせ2018

    • Author(s)
      藤村 悠太朗 金子 知適
    • Journal Title

      第23回ゲームプログラミングワークショップ

      Volume: -

    • NAID

      170000178482

    • Peer Reviewed / Open Access
    • Data Source
      KAKENHI-PROJECT-16H02927
  • [Journal Article] Comparison of Loss Functions for Training of Deep Neural Networks in Shogi2018

    • Author(s)
      Hanhua Zhu and Tomoyuki Kaneko
    • Journal Title

      IEEE Technologies and Applications of Artificial Intelligence

      Volume: - Pages: 18-23

    • DOI

      10.1109/taai.2018.00014

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-16H02927
  • [Journal Article] Application of Deep Reinforcement Learning in Werewolf Game Agents2018

    • Author(s)
      Tianhe Wang and Tomoyuki Kaneko
    • Journal Title

      IEEE Technologies and Applications of Artificial Intelligence

      Volume: - Pages: 28-33

    • DOI

      10.1109/taai.2018.00016

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-18K19832, KAKENHI-PROJECT-16H02927
  • [Journal Article] Deep Recurrent Q-Network with Truncated History2018

    • Author(s)
      Hyunwoo Oh and Tomoyuki Kaneko
    • Journal Title

      IEEE Technologies and Applications of Artificial Intelligence

      Volume: - Pages: 34-39

    • DOI

      10.1109/taai.2018.00017

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-18K19832, KAKENHI-PROJECT-16H02927
  • [Journal Article] Heterogeneous Multi-Task Learning of Evaluation Functions for Chess and Shogi2018

    • Author(s)
      Shanchuan Wan and Tomoyuki Kaneko
    • Journal Title

      ICONIP 2018

      Volume: 3 Pages: 347-358

    • DOI

      10.1007/978-3-030-04182-3_31

    • ISBN
      9783030041816, 9783030041823
    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-16H02927
  • [Journal Article] Learning of Evaluation Functions via Self-Play Enhanced by Checkmate Search2018

    • Author(s)
      Taichi Nakayashiki and Tomoyuki Kaneko
    • Journal Title

      IEEE Technologies and Applications of Artificial Intelligence

      Volume: - Pages: 126-131

    • DOI

      10.1109/taai.2018.00036

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-16H02927
  • [Journal Article] Playing the Flappy Bird with Reinforcement Learning Algorithms2018

    • Author(s)
      Hanhua Zhu and Tomoyuki Kaneko
    • Journal Title

      The 23rd Game Programming Workshop

      Volume: -

    • Peer Reviewed / Open Access
    • Data Source
      KAKENHI-PROJECT-18K19832
  • [Journal Article] 囲碁ニューラルネットワークの判断根拠の可視化2018

    • Author(s)
      万代悠作 金子知適
    • Journal Title

      第23回ゲームプログラミングワークショップ

      Volume: -

    • NAID

      170000178461

    • Peer Reviewed / Open Access
    • Data Source
      KAKENHI-PROJECT-16H02927
  • [Journal Article] Playing the Flappy Bird with Reinforcement Learning Algorithms2018

    • Author(s)
      Hanhua Zhu and Tomoyuki Kaneko
    • Journal Title

      The 23rd Game Programming Workshop

      Volume: -

    • Peer Reviewed / Open Access
    • Data Source
      KAKENHI-PROJECT-16H02927
  • [Journal Article] 人狼エージェントにおける深層Qネットワークの応用2018

    • Author(s)
      王 天鶴 金子 知適
    • Journal Title

      第23回ゲームプログラミングワークショップ

      Volume: -

    • NAID

      170000178462

    • Peer Reviewed / Open Access
    • Data Source
      KAKENHI-PROJECT-18K19832
  • [Journal Article] Building Evaluation Functions for Chess and Shogi with Uniformity Regularization Networks2018

    • Author(s)
      Shanchuan Wan and Tomoyuki Kaneko
    • Journal Title

      IEEE Conference on Computational Intelligence and Games 2018

      Volume: - Pages: 1-8

    • DOI

      10.1109/cig.2018.8490455

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-16H02927
  • [Journal Article] Counterfactual Regret Minimization for the Board Game Geister2018

    • Author(s)
      Chen Chen and Tomoyuki Kaneko
    • Journal Title

      The 23rd Game Programming Workshop

      Volume: -

    • Peer Reviewed / Open Access
    • Data Source
      KAKENHI-PROJECT-16H02927
  • [Journal Article] 将棋用ニューラルネットワークへの顕著性抽出手法の適用2018

    • Author(s)
      中屋敷 太一 金子 知適
    • Journal Title

      第23回ゲームプログラミングワークショップ

      Volume: -

    • NAID

      170000178460

    • Peer Reviewed / Open Access
    • Data Source
      KAKENHI-PROJECT-16H02927
  • [Journal Article] ローグライクゲームによる強化学習ベンチマーク環境Rogue-Gymの提案2018

    • Author(s)
      金川裕司 金子 知適
    • Journal Title

      第23回ゲームプログラミングワークショップ

      Volume: -

    • NAID

      170000178478

    • Peer Reviewed / Open Access
    • Data Source
      KAKENHI-PROJECT-18K19832
  • [Journal Article] Pos2Pos: Automatic Position-to-Position Translation in Chess-Like Games2018

    • Author(s)
      Shanchuan Wan and Tomoyuki Kaneko
    • Journal Title

      The 23rd Game Programming Workshop

      Volume: -

    • Peer Reviewed / Open Access
    • Data Source
      KAKENHI-PROJECT-16H02927
  • [Journal Article] GVG-AI のための Monte Carlo Tree Search の改善に関する研究2017

    • Author(s)
      OH HYUNWOO, 金子 知適
    • Journal Title

      ゲームプログラミングワークショップ予稿集

      Volume: - Pages: 56-63

    • NAID

      170000176049

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-16H02927
  • [Journal Article] Imitation Learning for Playing Shogi Based on Generative Adversarial Networks Technologies and Applications of Artificial Intelligence2017

    • Author(s)
      Shanchuan Wan and Tomoyuki Kaneko
    • Journal Title

      Technologies and Applications of Artificial Intelligence

      Volume: -

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-16H02927
  • [Journal Article] 強化学習を用いた評価関数の作成手法の信頼性の分析2017

    • Author(s)
      嶽 俊太郎, 金子 知適
    • Journal Title

      ゲームプログラミングワークショップ予稿集

      Volume: - Pages: 250-257

    • NAID

      170000176079

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-16H02927
  • [Journal Article] 局面の組合せを用いた囲碁評価関数の学習2017

    • Author(s)
      万代 悠作, 金子 知適
    • Journal Title

      ゲームプログラミングワークショップ予稿集

      Volume: - Pages: 8-14

    • NAID

      170000176042

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-16H02927
  • [Journal Article] Estimating the maximum expected value through upper confidence bound of likelihood. Technologies and Applications of Artificial Intelligence2017

    • Author(s)
      Takahisa Imagawa and Tomoyuki Kaneko
    • Journal Title

      Technologies and Applications of Artificial Intelligence

      Volume: -

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-16H02927
  • [Journal Article] モンテカルロ木探索における状態価値の推定方法の改善2017

    • Author(s)
      今川 孝久, 金子 知適
    • Journal Title

      ゲームプログラミングワークショップ予稿集

      Volume: - Pages: 34-41

    • NAID

      170000176046

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-16H02927
  • [Journal Article] LinUCB Applied to Monte Carlo Tree Search2016

    • Author(s)
      Y. Mandai and T. Kaneko
    • Journal Title

      Theoretical Computer Science

      Volume: 644(6) Pages: 114-126

    • DOI

      10.1016/j.tcs.2016.06.035

    • NAID

      170000087238

    • Peer Reviewed / Acknowledgement Compliant
    • Data Source
      KAKENHI-PROJECT-16H02927
  • [Journal Article] 確率的勾配降下法を用いたLinUCT のスケーラビリティの改善2016

    • Author(s)
      万代悠作, 金子知適
    • Journal Title

      情報処理学会論文誌

      Volume: 57(11) Pages: 2328-2336

    • NAID

      170000131089

    • Peer Reviewed / Acknowledgement Compliant
    • Data Source
      KAKENHI-PROJECT-16H02927
  • [Journal Article] Monte Carlo Tree Search with Robust Exploration2016

    • Author(s)
      T. Imagawa and T. Kaneko
    • Journal Title

      Computers and Games 2016

      Volume: LNCS

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-25330432
  • [Journal Article] Monte Carlo Tree Search with Robust Exploration2016

    • Author(s)
      T. Imagawa and T. Kaneko
    • Journal Title

      LNCS, Computers and Games

      Volume: 10068 Pages: 34-46

    • DOI

      10.1007/978-3-319-50935-8_4

    • ISBN
      9783319509341, 9783319509358
    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-16H02927, KAKENHI-PROJECT-16J07455
  • [Journal Article] Learning of Evaluation Functions to Realize Playing Styles in Shogi2016

    • Author(s)
      S. Omori and T. Kaneko
    • Journal Title

      LNCS, PRICAI

      Volume: 9810 Pages: 367-379

    • DOI

      10.1007/978-3-319-42911-3_31

    • ISBN
      9783319429106, 9783319429113
    • Acknowledgement Compliant
    • Data Source
      KAKENHI-PROJECT-16H02927
  • [Journal Article] Improved LinUCT and Its Evaluation on Incremental Random-Feature Tree2016

    • Author(s)
      Y. Mandai and T. Kaneko
    • Journal Title

      IEEE Computational Intelligence and Games

      Volume: 2325-4289 Pages: 1-8

    • DOI

      10.1109/cig.2016.7860440

    • Peer Reviewed / Acknowledgement Compliant
    • Data Source
      KAKENHI-PROJECT-16H02927
  • [Journal Article] 将棋の棋譜の指し手から意図を読みとる2015

    • Author(s)
      金子 知適
    • Journal Title

      情報学環紀要

      Volume: 89 Pages: 119-122

    • Open Access
    • Data Source
      KAKENHI-PROJECT-25330432
  • [Journal Article] Enhancements in Monte Carlo Tree Search Algorithms for Biased Game Trees2015

    • Author(s)
      T. Imagawa and T. Kaneko
    • Journal Title

      the 2015 IEEE Conference on Computational Intelligence and Games

      Volume: LNCS Pages: 43-50

    • DOI

      10.1109/cig.2015.7317924

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-25330432
  • [Journal Article] Parameter-Free Tree Style Pipeline in Asynchronous Parallel Game-Tree Search2015

    • Author(s)
      S. Yokoyama, T. Kaneko, and T. Tetsuro
    • Journal Title

      The 14th International Conference on Advances in Computer and Games

      Volume: LNCS Pages: 210-222

    • DOI

      10.1007/978-3-319-27992-3_19

    • ISBN
      9783319279916, 9783319279923
    • Peer Reviewed / Acknowledgement Compliant
    • Data Source
      KAKENHI-PROJECT-25330432
  • [Journal Article] LinUCB Applied to Monte Carlo Tree Search2015

    • Author(s)
      Y. Mandai and T. Kaneko
    • Journal Title

      The 14th International Conference on Advances in Computer and Games

      Volume: LNCS Pages: 41-52

    • DOI

      10.1007/978-3-319-27992-3_5

    • NAID

      170000087238

    • ISBN
      9783319279916, 9783319279923
    • Peer Reviewed / Acknowledgement Compliant
    • Data Source
      KAKENHI-PROJECT-25330432
  • [Journal Article] Estimating Ratings of Computer Players by the Evaluation Scores and Principal Variations in Shogi2015

    • Author(s)
      S. Takeuchi and T. Kaneko
    • Journal Title

      2nd International Conference on Computational Science and Intelligence

      Volume: LNCS Pages: 85-90

    • DOI

      10.1109/acit-csi.2015.23

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-25330432
  • [Journal Article] 二人ゲームプレイヤのPrior knowledgeを用いたUCTによる個性 の実現手法と評価2014

    • Author(s)
      志水翔, 金子知適
    • Journal Title

      第19回ゲームプログラミングワークショップ

      Volume: IPSJ Symposium Series 2014

    • NAID

      170000087240

    • Peer Reviewed / Open Access
    • Data Source
      KAKENHI-PROJECT-25330432
  • [Journal Article] Large-Scale Optimization for Evaluation Functions with Minimax Search2014

    • Author(s)
      K. Hoki and T. Kaneko
    • Journal Title

      Journal of Artificial Intelligence Research

      Volume: 49 Pages: 527-568

    • DOI

      10.1613/jair.4217

    • Peer Reviewed / Open Access
    • Data Source
      KAKENHI-PROJECT-25330432, KAKENHI-PROJECT-25730212
  • [Journal Article] 局面の局所的な類似性を利用した モンテカルロ木探索の効率化2014

    • Author(s)
      志水 翔,金子 知適
    • Journal Title

      情報処理学会論文誌

      Volume: 55(11) Pages: 2362-2369

    • NAID

      110009550125

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-25330432
  • [Journal Article] 難しさが手番で異なる局面での モンテカルロ木探索の性能の改善2014

    • Author(s)
      今川 孝久,金子 知適
    • Journal Title

      情報処理学会論文誌

      Volume: 55(11) Pages: 2353-2361

    • NAID

      170000078726

    • Peer Reviewed / Open Access
    • Data Source
      KAKENHI-PROJECT-25330432
  • [Journal Article] 将棋の自動解説の試み2014

    • Author(s)
      金子知適
    • Journal Title

      情報処理

      Volume: 55(8) Pages: 857-857

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-25330432
  • [Journal Article] 多数の計算機を活用したゲーム木探索技術の進歩 --三浦弘行八段とGPS将棋 との対局を振り返って--2013

    • Author(s)
      金子 知適, 田中 哲朗
    • Journal Title

      情報処理

      Volume: 54(9) Pages: 914-922

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-25330432
  • [Journal Article] 局面の局所的な類似性を利用したモンテカルロ木探索の効率化2013

    • Author(s)
      志水 翔, 金子 知適
    • Journal Title

      ゲームプログラミングワークショップ 2013予稿集

      Volume: 2013 Pages: 130-133

    • NAID

      110009550125

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-25330432
  • [Journal Article] Parallel Dovetailing and Its Application to Depth-First Proof-Number Search.2013

    • Author(s)
      Kunihito Hoki, Tomoyuki Kaneko, Akihiro Kishimoto and Takeshi Ito
    • Journal Title

      ICGA Journal

      Volume: 36(1) Pages: 22-36

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-25330432
  • [Journal Article] 難しさが手番で異なる局面でのモンテカルロ木探索の性能の改善2013

    • Author(s)
      今川 孝久, 金子 知適
    • Journal Title

      ゲームプログラミングワークショップ 2013予稿集

      Volume: 2013 Pages: 162-169

    • NAID

      170000078726

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-25330432
  • [Journal Article] コンピュータ将棋の評価関数と棋譜を教師とした機械学習2012

    • Author(s)
      金子知適
    • Journal Title

      人工知能学会誌

      Volume: 27(1) Pages: 75-82

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-22700136
  • [Journal Article] コンピュータ将棋の評価関数と棋譜を教師とした機械学習.2012

    • Author(s)
      金子知適
    • Journal Title

      人工知能学会誌

      Volume: 27(1) Pages: 75-82

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-22700136
  • [Journal Article] 最善手の予測に基づくゲーム木探索の分散並列実行2012

    • Author(s)
      金子 知適, 田中 哲朗
    • Journal Title

      情報処理学会論文誌

      Volume: 53(11)

    • NAID

      110009486868

    • Data Source
      KAKENHI-PROJECT-22700136
  • [Journal Article] GPS将棋とテキストプロトコルによる大規模将棋ソフトウェアの組み立て2012

    • Author(s)
      金子知適,田中哲朗
    • Journal Title

      コンピュータソフトウェア

      Volume: 29(1) Pages: 75-81

    • NAID

      10030021274

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-22700136
  • [Journal Article] 最善手の予測に基づくゲーム木探索 の分散並列実行2012

    • Author(s)
      金子知適,田中哲朗
    • Journal Title

      情報処理学会論文誌

      Volume: 53(11) Pages: 2517-2524

    • NAID

      110009486868

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-22700136
  • [Journal Article] コンピュータ将棋を用いた棋譜の自動解説と評価2012

    • Author(s)
      金子知適
    • Journal Title

      情報処理学会論文誌

      Volume: 53(11) Pages: 2525-2532

    • NAID

      110009486870

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-22700136
  • [Journal Article] コンピュータ将棋を用いた棋譜の自動解説と評価2012

    • Author(s)
      金子 知適
    • Journal Title

      情報処理学会論文誌

      Volume: 53(11)

    • NAID

      110009486870

    • Data Source
      KAKENHI-PROJECT-22700136
  • [Journal Article] あから2010勝利への道:4.清水女流王将vsあから2010:コンピュータの思考過程を追う2011

    • Author(s)
      鶴岡 慶雅, 金子知適, 山下 宏, 保木邦仁
    • Journal Title

      情報処理

      Volume: Vol.52,No.2 Pages: 175-180

    • NAID

      110008507309

    • Data Source
      KAKENHI-PROJECT-22700136
  • [Journal Article] あから2010勝利への道:2.あから2010のシステム設計と操作概要2011

    • Author(s)
      金子知適,横山大作,小幡拓弥,山下宏
    • Journal Title

      情報処理

      Volume: Vol.52,No.2 Pages: 162-169

    • NAID

      110008507307

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-22700136
  • [Journal Article] Evaluation of GameTree SearchMethods by Game Records2010

    • Author(s)
      S.; Kaneko, T.; Yamaguchi, K
    • Journal Title

      IEEE Transactions on ComputationalIntelligence and AI in Games

      Volume: 2(4) Pages: 288-302

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-22700136
  • [Journal Article] 最善手の予測に基づくゲーム木探索の分散並列実行2010

    • Author(s)
      金子知適, 田中哲朗
    • Journal Title

      情報処理学会ゲームプログラミングワークショップ

      Volume: 15 Pages: 126-133

    • NAID

      110009486868

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-22700136
  • [Journal Article] Evaluation of Game Tree Search Methods by Game Records2010

    • Author(s)
      Takeuchi, S.; Kaneko, T.; Yamaguchi, K.
    • Journal Title

      IEEE Transactions on Computational Intelligence and AI in Games

      Volume: 2(4) Pages: 288-302

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-22700136
  • [Journal Article] 新規節点で固定深さの探索を行うdf-pnの拡張2010

    • Author(s)
      金子知適, 田中哲朗, 山口和紀, 川合慧
    • Journal Title

      情報処理学会論文誌

      Volume: 51(11) Pages: 2040-2047

    • NAID

      110007970805

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-22700136
  • [Journal Article] 新規節点で固定深さの探索を行うdf-pnの拡張2010

    • Author(s)
      金子知適,田中哲朗,山口和紀,川合慧
    • Journal Title

      情報処理学会論文誌

      Volume: Vol.51,No.11 Pages: 2040-2047

    • NAID

      110007970805

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-22700136
  • [Journal Article] Parallel Depth First Proof Number Search2010

    • Author(s)
      T.Kaneko
    • Journal Title

      Association for Advancement of Artificial Intelligence(AAAI)

      Volume: 24 Pages: 95-100

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-22700136
  • [Journal Article] コンピュータ将棋の不遜な挑戦:4大規模クラスタシステムでの実行-GPS 将棋の試み-2010

    • Author(s)
      金子知適
    • Journal Title

      情報処理

      Volume: 51(8) Pages: 1008-1015

    • NAID

      110007681773

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-22700136
  • [Journal Article] 将棋の棋譜を利用した, 大規模な評価関数の調整2008

    • Author(s)
      金子, 他
    • Journal Title

      第13回ゲーム・プログラミングワークショップ予稿集 11

      Pages: 152-159

    • NAID

      170000080354

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-19700129
  • [Journal Article] 将棋の棋譜を利用した,大規模な評価関数の調整2008

    • Author(s)
      金子知適,山口和紀
    • Journal Title

      第13回ゲーム・プログラミングワークショップ

      Pages: 152-159

    • NAID

      170000080354

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-19700129
  • [Journal Article] Evaluation of Monte Carlo Tree Search and the Application to Go2008

    • Author(s)
      S. Takeuchi, T. Kaneko and K. Yamaguchi
    • Journal Title

      IEEE Symposium on Computational Intelligence and Games (CIG 08)

      Pages: 191-198

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-19700129
  • [Journal Article] 棋譜データにおける勝率を利用したモンテカルロ木探索の性能評価手法2008

    • Author(s)
      竹内聖悟,金子知適,山口和紀
    • Journal Title

      第13回ゲーム・プログラミングワークショップ

      Pages: 9-16

    • NAID

      170000080328

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-19700129
  • [Journal Article] 駒の関係を利用した将棋の評価関数の学習2007

    • Author(s)
      金子, 他
    • Journal Title

      情報処理学会論文誌 48

      Pages: 3438-3445

    • NAID

      110006530805

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-19700129
  • [Journal Article] 兄弟節点の比較に基づく評価関数の調整2007

    • Author(s)
      金子知適
    • Journal Title

      第12回ゲーム・プログラミングワークショップ

      Pages: 9-16

    • NAID

      170000080295

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-19700129
  • [Journal Article] 勝率に基づく評価関数の評価と最適化2007

    • Author(s)
      竹内聖悟,金子知適,林芳樹,山口和紀,川合 慧
    • Journal Title

      情報処理学会論文誌 Vol. 48 No. 11

      Pages: 3446-3454

    • NAID

      110006530806

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-19700129
  • [Journal Article] DFUCTの囲碁への応用について2007

    • Author(s)
      吉本晴洋,岸本章宏,金子知適,美添一樹
    • Journal Title

      第12回ゲーム・プログラミングワークショップ

      Pages: 30-35

    • NAID

      170000080298

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-19700129
  • [Journal Article] Visualization and Adjustment of Evaluation Functions Based on Evaluation Values and Win Probability2007

    • Author(s)
      S. Takeuchi, T. Kaneko, K. Yamaguchi and S. Kawai
    • Journal Title

      Twenty-Second Conference on Artificial Intelligence (AAAI07)

      Pages: 858-863

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-19700129
  • [Journal Article] 情報量に基づく探索制御手法--チェスにおけるSingular Extensionへの応用--2007

    • Author(s)
      竹内聖悟,金子知適,山口和紀
    • Journal Title

      第12回ゲーム・プログラミングワークショップ

      Pages: 52-59

    • NAID

      170000080301

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-19700129
  • [Journal Article] マーティンミュラー.証明数と反証数を用いたλ探索2007

    • Author(s)
      副田俊介、美添一樹、岸本章宏、金子知適、田中哲朗
    • Journal Title

      情報処理学会論文誌 Vol. 48 No. 11

      Pages: 3455-3462

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-19700129
  • [Journal Article] 駒の関係を利用した将棋の評価関数の学習2007

    • Author(s)
      金子知適,田中哲朗,山口和紀,川合慧
    • Journal Title

      情報処理学会論文誌 Vol. 48 No. 11

      Pages: 3438-3445

    • NAID

      110006530805

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-19700129
  • [Journal Article] Dual Lambda Search and its Application to Shogi Endgames2006

    • Author(s)
      Soeda, S., Kaneko, T., Tanaka, T.
    • Journal Title

      Advances in Computer Games, LNCS 4250, Springer-Verlag 4250

      Pages: 126-139

    • Description
      「研究成果報告書概要(欧文)」より
    • Data Source
      KAKENHI-PROJECT-17500086
  • [Journal Article] Monte Carlo Go Has a Way to Go2006

    • Author(s)
      Yoshimoto, H., Yoshizoe, K., Kaneko, T., Kishimoto, A, Taura, K.
    • Journal Title

      21st National Conf. on Artificial Intelligence (AAAI-06) 21

      Pages: 1070-1075

    • Data Source
      KAKENHI-PROJECT-17500086
  • [Journal Article] 勝率と評価値の歪みに基づく評価関数調整法-将棋における進行度差の評価-2006

    • Author(s)
      竹内聖悟, 林芳樹, 金子知適, 川合慧
    • Journal Title

      第11回ゲーム・プログラミング ワークショップ,情報処理学会 11

      Pages: 56-63

    • NAID

      170000080269

    • Description
      「研究成果報告書概要(和文)」より
    • Data Source
      KAKENHI-PROJECT-17500086
  • [Journal Article] Adjustment of Evaluation Functions Based on Relation Between Static Values and Win Ratios -- Evaluation of Safety Difference Between Both Kings in Shogi --2006

    • Author(s)
      Takeuchi, S., Hayashi, Y., Kaneko, T., Kawai, S.
    • Journal Title

      11th Game Programming Workshop of IPSJ 11

      Pages: 56-63

    • NAID

      170000080269

    • Description
      「研究成果報告書概要(欧文)」より
    • Data Source
      KAKENHI-PROJECT-17500086
  • [Journal Article] ゲーム情報学とゲーム情報学研究会2006

    • Author(s)
      金子知適
    • Journal Title

      情報処理 47(12)

      Pages: 1378-1379

    • Data Source
      KAKENHI-PROJECT-16700130
  • [Journal Article] Monte Carlo Go Has a Way to Go2006

    • Author(s)
      Yoshimoto, H., Yoshizoe, K., Kaneko, T., Kishimoto, A., Taura, K.
    • Journal Title

      21st National Conf. on Artificial Intelligence (AAA I-06) 21

      Pages: 1070-1075

    • Description
      「研究成果報告書概要(和文)」より
    • Data Source
      KAKENHI-PROJECT-17500086
  • [Journal Article] 勝率と評価値の歪みに基づく評価関数調整法 --将棋における進行度差の評価--、2006

    • Author(s)
      竹内聖悟, 林芳樹, 金子知適, 川合慧
    • Journal Title

      第11回ゲーム・プログラミング ワークショップ,情報処理学会 11

      Pages: 56-63

    • NAID

      170000080269

    • Data Source
      KAKENHI-PROJECT-17500086
  • [Journal Article] Dual Lambda Search and its Application to Shogi Endgames2006

    • Author(s)
      Soeda, S., Kaneko, T., Tanaka, T.
    • Journal Title

      Advances in Computer Games, LNCS 4250 (Springer-Verlag) 4250

      Pages: 126-139

    • Description
      「研究成果報告書概要(和文)」より
    • Data Source
      KAKENHI-PROJECT-17500086
  • [Journal Article] Monte Carlo Go Has A Way to Go2006

    • Author(s)
      Yoshimoto, H., Yoshizoe, K., Kaneko, T., Kishimoto, A., Taura, K.
    • Journal Title

      21st National Conf.on Artificial Intelligence (AAAI-06) 21

      Pages: 1070-1075

    • Description
      「研究成果報告書概要(欧文)」より
    • Data Source
      KAKENHI-PROJECT-17500086
  • [Journal Article] 新規節点で深さ優先探索を利用するdf-pnアルゴリズム2005

    • Author(s)
      金子他
    • Journal Title

      第10回ゲーム・プログラミング ワークショップ 15

      Pages: 1-8

    • Data Source
      KAKENHI-PROJECT-16700130
  • [Journal Article] 新規節点で深さ優先探索を利用するdf-pnアルゴリズム2005

    • Author(s)
      金子知適
    • Journal Title

      第10回ゲーム・プログラミングワークショップ

      Pages: 1-8

    • Data Source
      KAKENHI-PROJECT-17500086
  • [Journal Article] 棋譜に基づく詰めろの指標2004

    • Author(s)
      竹内, 金子, 川合
    • Journal Title

      第9回ゲームプログラミングワークショップ

      Pages: 48-53

    • NAID

      170000080213

    • Data Source
      KAKENHI-PROJECT-16700130
  • [Journal Article] Towards Evaluation of Shogi Endgames with Speed of Attack2004

    • Author(s)
      S.Soeda, T.Kaneko, T.Tanaka
    • Journal Title

      The 9th Game Programming Workshop

      Pages: 125-128

    • NAID

      170000080229

    • Data Source
      KAKENHI-PROJECT-16700130
  • [Journal Article] 詰将棋におけるdf-ph^+探索のための,展開後の証明数と反証数を予測する評価関数2004

    • Author(s)
      金子, 田中, 山口, 川合
    • Journal Title

      第9回ゲームプログラミングワークショップ

      Pages: 14-21

    • Data Source
      KAKENHI-PROJECT-16700130
  • [Journal Article] Evaluation Functions for df-pn^+ in Shogi based on Prediction of Proof and Disproof Numbers after Expansion2004

    • Author(s)
      Kaneko, T., Tanaka, T., Yamaguchi, K., Kawai, S.
    • Journal Title

      The 9^<th> Game Programming Workshop IPSJ

      Pages: 14-21

    • NAID

      170000080208

    • Description
      「研究成果報告書概要(欧文)」より
    • Data Source
      KAKENHI-PROJECT-15500084
  • [Journal Article] 詰将棋におけるdf-pn+探索のための,展開後の証明数と反証数を予測する評価関数2004

    • Author(s)
      金子 知適
    • Journal Title

      情報処理学会第9回ゲームプログラミングワークショップ 9

      Pages: 14-21

    • NAID

      170000080208

    • Description
      「研究成果報告書概要(和文)」より
    • Data Source
      KAKENHI-PROJECT-15500084
  • [Journal Article] 駒の関係を利用した将棋の評価関数2003

    • Author(s)
      金子知適
    • Journal Title

      第8回ゲーム・プログラミングワークショップ

      Pages: 14-21

    • NAID

      170000080180

    • Description
      「研究成果報告書概要(和文)」より
    • Data Source
      KAKENHI-PROJECT-13224013
  • [Journal Article] Automated Identification of Patterns in Evaluation Functions2003

    • Author(s)
      Kaneko, T., Yamaguchi, K., Kawai, S.
    • Journal Title

      Advances in Computer Games Many Games, Many Challenges

      Pages: 279-298

    • Description
      「研究成果報告書概要(欧文)」より
    • Data Source
      KAKENHI-PROJECT-15500084
  • [Journal Article] Automated Identification of Patterns in Evaluation Functions2003

    • Author(s)
      Kaneko, T.
    • Journal Title

      Advances in Computer Games Many Games, Many Challenges

      Pages: 279-298

    • Description
      「研究成果報告書概要(和文)」より
    • Data Source
      KAKENHI-PROJECT-15500084
  • [Journal Article] Evaluation Functions Based on Pairs of Pieces2003

    • Author(s)
      Kaneko, T., Tanaka, T., Yamaguchi, K., Kawai, S.
    • Journal Title

      The 8^<th> Game Programming Workshop IPSJ

      Pages: 14-21

    • NAID

      170000080180

    • Description
      「研究成果報告書概要(欧文)」より
    • Data Source
      KAKENHI-PROJECT-15500084
  • [Journal Article] 将棋プログラムにおける棋譜を利用した囲いの評価2003

    • Author(s)
      金子知適
    • Journal Title

      夏のプログラミングシンポジウム予稿集

      Pages: 63-70

    • Description
      「研究成果報告書概要(和文)」より
    • Data Source
      KAKENHI-PROJECT-13224013
  • [Journal Article] 駒の関係を利用した将棋の評価関数2003

    • Author(s)
      金子 知適
    • Journal Title

      情報処理学会第8回ゲームプログラミングワークショップ 8

      Pages: 14-21

    • NAID

      170000080180

    • Description
      「研究成果報告書概要(和文)」より
    • Data Source
      KAKENHI-PROJECT-15500084
  • [Journal Article] Automated Identification of Pattern in Evaluation Functions for General Game Players2003

    • Author(s)
      Tomoyuki Kaneko
    • Journal Title

      Proceedings of the 10th ADVANCES IN COMPUTER GAMES CONFERENCE

      Pages: 279-298

    • Description
      「研究成果報告書概要(和文)」より
    • Data Source
      KAKENHI-PROJECT-13224013
  • [Journal Article] Pattern Selection Problem for Automatically Generating Evaluation Functions for General Game Player2002

    • Author(s)
      Tomoyuki Kaneko
    • Journal Title

      Proceedings of the 7th Game Programming Workshop

      Pages: 28-35

    • NAID

      170000080155

    • Description
      「研究成果報告書概要(和文)」より
    • Data Source
      KAKENHI-PROJECT-13224013
  • [Journal Article] ゲームプログラムのためのパターン型評価関数の自動生成法2002

    • Author(s)
      金子知適
    • Journal Title

      情報処理学会論文誌 43・10

      Pages: 3040-3047

    • NAID

      110002771157

    • Description
      「研究成果報告書概要(和文)」より
    • Data Source
      KAKENHI-PROJECT-13224013
  • [Journal Article] 述語論理で表された特徴関数の,ネットワーク型局面評価器への自動変換2002

    • Author(s)
      金子知適
    • Journal Title

      電子情報通信学会論文誌 J85-D-1

      Pages: 1074-1082

    • NAID

      110004066686

    • Description
      「研究成果報告書概要(和文)」より
    • Data Source
      KAKENHI-PROJECT-13224013
  • [Journal Article] 将棋の棋譜を利用した大規模な評価関数の学習

    • Author(s)
      金子知適, 山口和紀
    • Journal Title

      情報処理学会論文誌

      Volume: Vol.51,No.12 Pages: 2141-2148

    • NAID

      110007970815

    • Peer Reviewed
    • Data Source
      KAKENHI-PROJECT-22700136
  • [Presentation] 将棋における変則ルール「将棋 81 万」の提案と深層強化学習への応用2023

    • Author(s)
      出村 金子
    • Organizer
      第28回ゲームプログラミングワークショップ
    • Data Source
      KAKENHI-PROJECT-21H03570
  • [Presentation] 4x3 盤面の 2048 の完全解析2023

    • Author(s)
      山下 金子
    • Organizer
      第28回ゲームプログラミングワークショップ
    • Data Source
      KAKENHI-PROJECT-21H03570
  • [Presentation] 4x3 盤面の 2048 の完全解析2023

    • Author(s)
      山下 金子
    • Organizer
      第28回ゲームプログラミングワークショップ
    • Data Source
      KAKENHI-PROJECT-21K19816
  • [Presentation] 将棋における変則ルール「将棋 81 万」の提案と深層強化学習への応用2023

    • Author(s)
      出村 金子
    • Organizer
      第28回ゲームプログラミングワークショップ
    • Data Source
      KAKENHI-PROJECT-21K19816
  • [Presentation] ProcgenBenchmark における汎化性能を高める強化学習2020

    • Author(s)
      徐 金子
    • Organizer
      第25回ゲームプログラミングワークショップ
    • Data Source
      KAKENHI-PROJECT-18K19832
  • [Presentation] Application of dream to the board game geister2020

    • Author(s)
      Chen and Kaneko
    • Organizer
      25th game programming workshop
    • Int'l Joint Research
    • Data Source
      KAKENHI-PROJECT-18K19832
  • [Presentation] Training japanese mahjong agent with two dimension feature representation2020

    • Author(s)
      Honghai and Kaneko
    • Organizer
      25th game programming workshop
    • Int'l Joint Research
    • Data Source
      KAKENHI-PROJECT-18K19832
  • [Presentation] Improve counterfactual regret minimization for card game cheat2020

    • Author(s)
      Yi and Kaneko
    • Organizer
      25th game programming workshop
    • Int'l Joint Research
    • Data Source
      KAKENHI-PROJECT-18K19832
  • [Presentation] スタークラフト II のミニゲームにおけるマルチタスク強化学習2019

    • Author(s)
      徐 凡超 金子 知適
    • Organizer
      第24回ゲームプログラミングワークショップ
    • Data Source
      KAKENHI-PROJECT-18K19832
  • [Presentation] Improving Mahjong Agent by Predicting Types of Yaku2019

    • Author(s)
      Long Honghai and Tomoyuki Kaneko
    • Organizer
      The 24th Game Programming Workshop
    • Data Source
      KAKENHI-PROJECT-18K19832
  • [Presentation] Training Agents with Long-range Information in Deep Reinforcement Learning2019

    • Author(s)
      Hanhua Zhu and Tomoyuki Kaneko
    • Organizer
      The 24th Game Programming Workshop
    • Data Source
      KAKENHI-PROJECT-18K19832
  • [Presentation] Counterfactual Regret Minimisation for playing the multiplayer bluffing dice game Dudo2019

    • Author(s)
      Quentin Gendre and Tomoyuki Kaneko
    • Organizer
      The 24th Game Programming Workshop
    • Data Source
      KAKENHI-PROJECT-18K19832
  • [Presentation] An Extension of Counterfactual Regret Minimization for Multiplayer Card Games2019

    • Author(s)
      Yu Cao and Tomoyuki Kaneko
    • Organizer
      The 24th Game Programming Workshop
    • Data Source
      KAKENHI-PROJECT-18K19832
  • [Presentation] Enhancing Sample Efficiency of Deep Reinforcement Learning to Master the Mini-games of StarCraft II2019

    • Author(s)
      ZheJie Hu and Tomoyuki Kaneko
    • Organizer
      The 24th Game Programming Workshop
    • Data Source
      KAKENHI-PROJECT-18K19832
  • [Presentation] どうぶつしょうぎを用いた AlphaZero の手法の調査2019

    • Author(s)
      中屋敷 太一 金子 知適
    • Organizer
      第24回ゲームプログラミングワークショップ
    • Data Source
      KAKENHI-PROJECT-18K19832
  • [Presentation] Utilizing History Information in Acquiring Strategies for Board Game Geister by Deep Counterfactual Regret Minimization2019

    • Author(s)
      Chen Chen and Tomoyuki Kaneko
    • Organizer
      The 24th Game Programming Workshop
    • Data Source
      KAKENHI-PROJECT-18K19832
  • [Presentation] Back Prediction in the Game of Go2019

    • Author(s)
      Tang Jiachen and Tomoyuki Kaneko
    • Organizer
      The 24th Game Programming Workshop
    • Data Source
      KAKENHI-PROJECT-18K19832
  • [Presentation] Performance of Counterfactual Regret Minimization with Self-Confirming Equilibrium2019

    • Author(s)
      Cheng Yi and Tomoyuki Kaneko
    • Organizer
      The 24th Game Programming Workshop
    • Data Source
      KAKENHI-PROJECT-18K19832
  • [Presentation] 様々な学習戦略と学習環境におけるHybrid Reward Architectureの性能の評価2018

    • Author(s)
      藤村 悠太朗 金子 知適
    • Organizer
      人工知能学会全国大会
    • Data Source
      KAKENHI-PROJECT-16H02927
  • [Presentation] Settlers of Catanにおけるマップ自動生成の研究2017

    • Author(s)
      黄 柱皓, 金子 知適
    • Organizer
      ゲームプログラミングワークショップ2017
    • Data Source
      KAKENHI-PROJECT-16H02927
  • [Presentation] 将棋における勾配ブースティング木を用いた評価関数2017

    • Author(s)
      渡辺 敬介, 金子 知適
    • Organizer
      ゲームプログラミングワークショップ2017
    • Data Source
      KAKENHI-PROJECT-16H02927
  • [Presentation] Style Transfer in Playing Shogi Based on Generative Adversarial Networks2017

    • Author(s)
      Shanchuan Wan and Tomoyuki Kaneko
    • Organizer
      ゲームプログラミングワークショップ2017
    • Data Source
      KAKENHI-PROJECT-16H02927
  • [Presentation] Hybrid Reward Architecture を用いたリアルタイムな意思決定の改善2017

    • Author(s)
      藤村 悠太朗, 金子 知適
    • Organizer
      ゲームプログラミングワークショップ
    • Data Source
      KAKENHI-PROJECT-16H02927
  • [Presentation] 人狼ゲームエージェントにおける行動選択手法の比較2017

    • Author(s)
      王 天鶴, 金子 知適
    • Organizer
      ゲームプログラミングワークショップ
    • Data Source
      KAKENHI-PROJECT-16H02927
  • [Presentation] ゲーム木に基づく並列探索での下位局面の分担2016

    • Author(s)
      横山秀, 金子知適
    • Organizer
      ゲーム・プログラミング ワークショップ 2016
    • Place of Presentation
      箱根セミナーハウス(神奈川県・箱根)
    • Year and Date
      2016-11-04
    • Data Source
      KAKENHI-PROJECT-16H02927
  • [Presentation] Machine Learning of Evaluation Functions and Playing Styles in Shogi2016

    • Author(s)
      T. Kaneko
    • Organizer
      TCGA
    • Place of Presentation
      台中(台湾)
    • Year and Date
      2016-06-04
    • Invited / Int'l Joint Research
    • Data Source
      KAKENHI-PROJECT-16H02927
  • [Presentation] 経験的知識と類似局面を用いた証明数探索の効率化2016

    • Author(s)
      島野拓也, 金子知適
    • Organizer
      ゲーム・プログラミング ワークショップ 2016
    • Place of Presentation
      箱根セミナーハウス(神奈川県・箱根)
    • Year and Date
      2016-11-04
    • Data Source
      KAKENHI-PROJECT-16H02927
  • [Presentation] UCT における Prior knowledge と方策学習を用いた個性の実現2016

    • Author(s)
      渡辺順哉, 金子知適
    • Organizer
      ゲーム・プログラミング ワークショップ 2016
    • Place of Presentation
      箱根セミナーハウス(神奈川県・箱根)
    • Year and Date
      2016-11-04
    • Data Source
      KAKENHI-PROJECT-16H02927
  • [Presentation] Machine Learning of Evaluation Functions and Playing Styles in Shogi2016

    • Author(s)
      T. Kaneko
    • Organizer
      JAIST Symposium on Game & Entertainment Technology & Its Application
    • Place of Presentation
      JAIST (石川県能美市)
    • Year and Date
      2016-02-10
    • Invited / Int'l Joint Research
    • Data Source
      KAKENHI-PROJECT-25330432
  • [Presentation] モンテカルロ木探索における子孫の勝敗確定時のプレイアウト結果の修正2016

    • Author(s)
      今川孝久, 金子知適
    • Organizer
      ゲーム・プログラミング ワークショップ 2016
    • Place of Presentation
      箱根セミナーハウス(神奈川県・箱根)
    • Year and Date
      2016-11-04
    • Data Source
      KAKENHI-PROJECT-16H02927
  • [Presentation] 将棋における棋風を学習するための棋譜分析の取り組み2015

    • Author(s)
      大森 翔太朗, 金子 知適
    • Organizer
      第20回ゲームプログラミングワークショップ
    • Place of Presentation
      軽井沢学習研修所(長野県北佐久郡)
    • Year and Date
      2015-11-06
    • Data Source
      KAKENHI-PROJECT-25330432
  • [Presentation] モンテカルロ木探索を統合したプレイアウト方策の最適化2015

    • Author(s)
      渡辺順哉, 美添 一樹, 金子 知適
    • Organizer
      第20回ゲームプログラミングワークショップ
    • Place of Presentation
      軽井沢学習研修所(長野県北佐久郡)
    • Year and Date
      2015-11-06
    • Data Source
      KAKENHI-PROJECT-25330432
  • [Presentation] 囲碁における LinUCT の性能評価2015

    • Author(s)
      万代悠作, 金子知適
    • Organizer
      第20回ゲームプログラミングワークショップ
    • Place of Presentation
      軽井沢学習研修所(長野県北佐久郡)
    • Year and Date
      2015-11-06
    • Data Source
      KAKENHI-PROJECT-25330432
  • [Presentation] コンピュータ将棋はなぜ強いのか -その技術と進歩-2015

    • Author(s)
      金子知適
    • Organizer
      2015年自然科学研究教育センター・シンポジウム
    • Place of Presentation
      慶應義塾大学 (神奈川県、横浜市)
    • Year and Date
      2015-09-26
    • Invited
    • Data Source
      KAKENHI-PROJECT-25330432
  • [Presentation] 評価値を用いて展開制御したゲーム木に基づく並列探索2015

    • Author(s)
      横山秀, 金子知適
    • Organizer
      第20回ゲームプログラミングワークショップ
    • Place of Presentation
      軽井沢学習研修所(長野県北佐久郡)
    • Year and Date
      2015-11-06
    • Data Source
      KAKENHI-PROJECT-25330432
  • [Presentation] Real Time Commentary System for Shogi2012

    • Author(s)
      T. Kaneko
    • Organizer
      1st Workshop on Games and NLP (GAMNLP-12)
    • Place of Presentation
      Ishikawa Ongakudo (Kanazawa, Japan)
    • Data Source
      KAKENHI-PROJECT-22700136
  • [Presentation] 本当に強い!-800台の探索GPWナイトセッション2012

    • Author(s)
      金子知適
    • Organizer
      第17回ゲームプログラミングワークショップ
    • Place of Presentation
      箱根
    • Data Source
      KAKENHI-PROJECT-22700136
  • [Presentation] 個性を持った将棋プログラムを目指してー強くするという目標を達成した後にー2012

    • Author(s)
      松原 仁, 保木 邦仁, 伊藤 毅志, 山下 宏, 金子 知適
    • Organizer
      CEDEC2012
    • Place of Presentation
      パシフィコ横浜 (横浜)
    • Invited
    • Data Source
      KAKENHI-PROJECT-22700136
  • [Presentation] RealTime Commentary System for hogiTomoyuki Kaneko2012

    • Author(s)
      Tomoyuki Kaneko
    • Organizer
      1st Workshop on Games and NLP (GAMNLP-12)
    • Place of Presentation
      金沢
    • Year and Date
      2012-02-03
    • Data Source
      KAKENHI-PROJECT-22700136
  • [Presentation] Infinite Connect-Four is Solved: Draw.Yoshiaki Yamaguchi2012

    • Author(s)
      Kazunori Yamaguchi, Tetsuro Tanaka and Tomoyuki Kaneko
    • Organizer
      Advances in Computer Games
    • Place of Presentation
      ティルブルフオランダ
    • Data Source
      KAKENHI-PROJECT-22700136
  • [Presentation] 個性を持った将棋プログラムを目指 してー強くするという目標を達成し た後にーパネル松原仁2012

    • Author(s)
      保木邦仁,伊藤毅志,山下 宏金子 知適 CEDEC2012
    • Place of Presentation
      横浜
    • Year and Date
      2012-08-20
    • Data Source
      KAKENHI-PROJECT-22700136
  • [Presentation] 最高峰を目指すコンピュータ将棋第2011

    • Author(s)
      金子知適
    • Organizer
      52回プログラミング・シンポジウム
    • Place of Presentation
      ニューウェルシティ湯河原
    • Year and Date
      2011-01-08
    • Data Source
      KAKENHI-PROJECT-22700136
  • [Presentation] The Global Landscape of Objective Functions for the Optimization of Shogi Piece Values with Game-TreeSearch2011

    • Author(s)
      Kunihito Hoki and Tomoyuki Kaneko
    • Organizer
      Advances in Computer Games
    • Place of Presentation
      ティルブルフ オランダ
    • Data Source
      KAKENHI-PROJECT-22700136
  • [Presentation] Scalable Distributed Monte-CarloTree Search.Kazuki Yoshizoe2011

    • Author(s)
      Akihiro Kishimoto, Tomoyuki Kaneko
    • Organizer
      Haruhiro Yoshimoto and Yutaka Ishikawa. In Proceedings of the 4th Symposium on Combinatorial Search (SoCS'2011),pages 180-187
    • Place of Presentation
      バルセロナスペイン
    • Data Source
      KAKENHI-PROJECT-22700136
  • [Presentation] Analysis of Evaluation-Function Learning by Comparison of Sibling Nodes2011

    • Author(s)
      T.Kaneko, K.Hoki
    • Organizer
      Advances in Computer Games 13
    • Place of Presentation
      Tirburg(オランダ)
    • Year and Date
      2011-11-21
    • Data Source
      KAKENHI-PROJECT-22700136
  • [Presentation] Analysis of Evaluation-FunctionLearning by Comparison of SiblingNodes2011

    • Author(s)
      Tomoyuki Kaneko and Kunihito Hoki
    • Organizer
      Advances in Computer Games
    • Place of Presentation
      ティルブルフ オランダ
    • Data Source
      KAKENHI-PROJECT-22700136
  • [Presentation] Minimax探索最適化の関数形保木邦仁2010

    • Author(s)
      金子知適
    • Organizer
      第15回ゲームプログラミングワークショップ
    • Place of Presentation
      箱根
    • Data Source
      KAKENHI-PROJECT-22700136
  • [Presentation] 最善手の予測に基づくゲーム木探索 の分散並列実行2010

    • Author(s)
      金子知適,田中哲朗
    • Organizer
      第15回ゲームプログラミングワークショップ
    • Place of Presentation
      箱根
    • Data Source
      KAKENHI-PROJECT-22700136
  • [Presentation] 将棋における2010

    • Author(s)
      竹内聖悟,金子知適,山口和紀
    • Organizer
      第15回ゲームプログラミングワークショップ
    • Place of Presentation
      箱根
    • Data Source
      KAKENHI-PROJECT-22700136
  • [Presentation] Parallel Depth First Proof NumberSearch2010

    • Author(s)
      Tomoyuki Kaneko1
    • Organizer
      Twenty-Fourth Conference on Artificial Intelligence (AAAI2010)
    • Place of Presentation
      アトランタアメリカ
    • Year and Date
      2010-07-04
    • Data Source
      KAKENHI-PROJECT-22700136
  • [Presentation] コンピュータ将棋の挑戦-トッププロに追いつく日、追い越す日は来るのか?2010

    • Author(s)
      金子知適
    • Organizer
      第16回ビジュアリゼーションカンファレンス
    • Place of Presentation
      東京
    • Year and Date
      2010-11-05
    • Data Source
      KAKENHI-PROJECT-22700136
  • [Presentation] チェスの棋譜を利用した評価関数の学習2010

    • Author(s)
      山本一成,竹内聖悟,金子知適,保木邦仁
    • Organizer
      第15回ゲームプログラ ミングワークショップ
    • Place of Presentation
      箱根
    • Data Source
      KAKENHI-PROJECT-22700136
  • [Presentation] 兄弟節点の比較に基づく評価関数の調整2007

    • Author(s)
      金子, 他
    • Organizer
      ゲーム・プログラミングワークショップ
    • Place of Presentation
      箱根
    • Data Source
      KAKENHI-PROJECT-19700129
  • 1.  MASUHARA Hidehiko (40280937)
    # of Collaborated Projects: 3 results
    # of Collaborated Products: 0 results
  • 2.  KAWAI Satoru (50011664)
    # of Collaborated Projects: 2 results
    # of Collaborated Products: 6 results
  • 3.  YAMAGUCHI Kazunori (80158097)
    # of Collaborated Projects: 2 results
    # of Collaborated Products: 3 results
  • 4.  TAMAI Tetsuo (60217172)
    # of Collaborated Projects: 1 results
    # of Collaborated Products: 0 results
  • 5.  SHIBAYAMA Etsuya (80162642)
    # of Collaborated Projects: 1 results
    # of Collaborated Products: 0 results
  • 6.  NAKAJIMA Shin (60350211)
    # of Collaborated Projects: 1 results
    # of Collaborated Products: 0 results
  • 7.  UBAYASHI Naoyasu (80372762)
    # of Collaborated Projects: 1 results
    # of Collaborated Products: 0 results
  • 8.  IGARASHI Atsushi (40323456)
    # of Collaborated Projects: 1 results
    # of Collaborated Products: 0 results
  • 9.  青山 幹雄 (40278073)
    # of Collaborated Projects: 1 results
    # of Collaborated Products: 0 results

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